Happy Halloween! Well, it's the first of November here, but it's still Halloween across the pond. So, I received the biggest Halloween scare of all: knowing that M.I.A will be released today! Well, I'm happy with it, but there is always that last minute rush, and that nagging feeling that there will be an over looked bug that no one ever found during testing stages. But yet, Goldeneye 64 was full of bugs, and that was an epic game (I'm a 90s kid, so it will always hold a spec
Oh, the nostalgia! It is like all of my Birthdays and Christmases have come at once! Well, actually, my birthdays and Christmases are always full of misfortune, and shit always goes wrong. But, anyway, you know what I mean. Whenever I have a dream about a video game, 90% of the time, it's Wonder Boy III. It's one of my reoccurring dreams, along with falling airplanes (I live under the flight path, so not a good sign). A couple of night ago, I had another Wonder Boy III dream.
No, I don't need to go! So, crunch time is on for the gold release date for M.I.A! Next Tuesday, November first! There's not an insane amount of work to do though. Just updating the documentation, and a few more models to go. I would have liked to have added a lot more assets into the environment, but you can only do so much in a certain amount of time. I've been rushing to get the last of the assets done during the past couple of days. I modeled a folding chair (above), as w
LOOK LOOK LOOK! I HAVE A BLOG! LOOK LOOK! I'M SPECIAL! Hey peoples! So I opened up a blog. Not strictly about gaming and art, but anything from cats, to cheesecake, to vegetables that have grown into somewhat of an erotic shape. So, let me update you about what's currently going on in my hectic life... So, for the past three months I've been working on a playable trailer for a game called M.I.A. It's a first person atmospheric exploration game, set in a 1970s post-apocalyptic