
The Closest Thing to an Island Escape
Well, Wix crashed and I lost half of the original blog post, so here we go again. I am very VERY bled dry at the moment. I just wrapped up M.I.A (which drained the life out of me), I am graduating soon, I cannot find the time and inspiration to continue writing my novel, and after almost eleven years in the automotive trade, I am officially done with working as a mechanic. So, I came home from work on Friday after another crappy day (every day is a crappy day at the moment) w

Halloween Scare!
Happy Halloween! Well, it's the first of November here, but it's still Halloween across the pond. So, I received the biggest Halloween scare of all: knowing that M.I.A will be released today! Well, I'm happy with it, but there is always that last minute rush, and that nagging feeling that there will be an over looked bug that no one ever found during testing stages. But yet, Goldeneye 64 was full of bugs, and that was an epic game (I'm a 90s kid, so it will always hold a spec

Gold Release Near!
No, I don't need to go! So, crunch time is on for the gold release date for M.I.A! Next Tuesday, November first! There's not an insane amount of work to do though. Just updating the documentation, and a few more models to go. I would have liked to have added a lot more assets into the environment, but you can only do so much in a certain amount of time. I've been rushing to get the last of the assets done during the past couple of days. I modeled a folding chair (above), as w

Blogger gone M.I.A!
LOOK LOOK LOOK! I HAVE A BLOG! LOOK LOOK! I'M SPECIAL! Hey peoples! So I opened up a blog. Not strictly about gaming and art, but anything from cats, to cheesecake, to vegetables that have grown into somewhat of an erotic shape. So, let me update you about what's currently going on in my hectic life... So, for the past three months I've been working on a playable trailer for a game called M.I.A. It's a first person atmospheric exploration game, set in a 1970s post-apocalyptic